Warlocks rejoice! You can get the new demon trainers (located near the warlock trainers) to rename your minions. It costs 50 gold per creature but at least you can rename them. (Or just go get them killed, and summon a new one.)
http://cynwise.wordpress.com/2010/11/27/rename-your-demon-minions/
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Copyright Solo MMO Player at http://solommo.blogspot.com
The Solo MMO Player collects links to the most useful or interesting MMO websites, databases and blog entries I have found, with a bias toward topics of interest to the Solo Player. Use the search box in the upper left hand corner to find topics. Kelari NPC Warrior art courtesy of Game Fluid.
Showing posts with label minions. Show all posts
Showing posts with label minions. Show all posts
Saturday, November 27, 2010
Sunday, October 17, 2010
Patch 4.0.1 Bugs and Problems
There are some real problems with Patch 4.0.1. The alchemy gem transmute recipes have disappeared so that leveling Alchemists can't get them, and Blizzard is pretending this isn't happening. BBB, Blizzard has more important things to worry about right now--they just blew up their game in a Bet-the-Company move.
http://thebigbearbutt.com/2010/10/16/alchemy-gem-transmute-recipes-gone-in-4-0-1/
The Major League Gaming Pro Circuit is having their tournament this weekend. It may be the last as their client won't work with Patch 4.0.1 so this PvP is under the old system.
http://wow.joystiq.com/2010/10/16/mlg-dc-starts-tonight-for-wow/
Blizzard has deployed a hot fix to the Violet Proto Drake/Master Riding problem.
http://www.wowhead.com/blog=171256
Arcane mage Prime glyphs has been mislabeled as major glyphs and cannot be placed in Prime slots. This may be the case for fire and frost configs also, but the Solo MMO Player has not checked this. No word on when this will be fixed.
http://thebigbearbutt.com/2010/10/16/alchemy-gem-transmute-recipes-gone-in-4-0-1/
The Major League Gaming Pro Circuit is having their tournament this weekend. It may be the last as their client won't work with Patch 4.0.1 so this PvP is under the old system.
http://wow.joystiq.com/2010/10/16/mlg-dc-starts-tonight-for-wow/
Blizzard has deployed a hot fix to the Violet Proto Drake/Master Riding problem.
http://www.wowhead.com/blog=171256
Arcane mage Prime glyphs has been mislabeled as major glyphs and cannot be placed in Prime slots. This may be the case for fire and frost configs also, but the Solo MMO Player has not checked this. No word on when this will be fixed.
The Addon Developer Kit no longer automatically extracts code with Patch 4.0.1. You have to go to a new developer's site to download this.
Warlocks have missing minions and demons, and the ones they have are renamed for them. This is supposed to be fixed next maintenance day if it hasn't been already.
There is mixed reaction to Patch 4.0.1's nerfing of Auction House addons. Blacksen thinks this will keep the amateur sellers away and consolidate power in the hands of professional goblins.
http://blacksen.com/archives/687
WOW Insider has a list of "current" bugs but it does not look updated to me.
http://wow.joystiq.com/2010/10/13/status-update-on-current-patch-4-0-1-issues/
So I looked at Blizzard Customer Service's Twitter feed and found a link to what they say is the current bug list.
http://forums.worldofwarcraft.com/thread.html?topicId=27188062708&sid=1
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Copyright Solo MMO Player at http://solommo.blogspot.com
WOW Insider has a list of "current" bugs but it does not look updated to me.
http://wow.joystiq.com/2010/10/13/status-update-on-current-patch-4-0-1-issues/
So I looked at Blizzard Customer Service's Twitter feed and found a link to what they say is the current bug list.
http://forums.worldofwarcraft.com/thread.html?topicId=27188062708&sid=1
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Copyright Solo MMO Player at http://solommo.blogspot.com
Labels:
addons,
alchemy,
Auction House,
Big Bear Butt,
bugs,
glyphs,
mages,
minions,
Patch 4.0.1,
pro gamers,
pro tournaments,
problems,
professional gamers,
PvP,
recipes,
warlocks
Tuesday, November 3, 2009
Warlocks' Minions
Part one of a WOW Insider series on the various minions that warlocks have as companions and servants.
http://www.wow.com/2009/11/02/blood-pact-meet-the-minions-part-1/#continued
Part two talks about the voidwalkers and generating threat, plus discussions of spells.
http://www.wow.com/2009/11/09/blood-pact-meet-the-minions-part-2-of-voidwalkers-and-threat/
Part three covers the succubus and how to use crowd control.
http://www.wow.com/2009/11/23/blood-pact-meet-the-minions-part-3-the-succubus-and-crowd-co/
Part four discusses the felhunter and the mage.
http://www.wow.com/2009/12/14/blood-pact-meet-the-minions-part-4-the-felhunter-and-mage-ha/
Part five talks about infernals and doomguard.
http://www.wow.com/2010/01/04/blood-pact-meet-the-minions-part-5-the-infernal-and-doomguard/
Part six describes the felguard.
http://www.wow.com/2010/03/01/blood-pact-meet-the-minions-part-6-the-felguard/
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Copyright Solo MMO Player at http://solommo.blogspot.com
http://www.wow.com/2009/11/02/blood-pact-meet-the-minions-part-1/#continued
Part two talks about the voidwalkers and generating threat, plus discussions of spells.
http://www.wow.com/2009/11/09/blood-pact-meet-the-minions-part-2-of-voidwalkers-and-threat/
Part three covers the succubus and how to use crowd control.
http://www.wow.com/2009/11/23/blood-pact-meet-the-minions-part-3-the-succubus-and-crowd-co/
Part four discusses the felhunter and the mage.
http://www.wow.com/2009/12/14/blood-pact-meet-the-minions-part-4-the-felhunter-and-mage-ha/
Part five talks about infernals and doomguard.
http://www.wow.com/2010/01/04/blood-pact-meet-the-minions-part-5-the-infernal-and-doomguard/
Part six describes the felguard.
http://www.wow.com/2010/03/01/blood-pact-meet-the-minions-part-6-the-felguard/
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Copyright Solo MMO Player at http://solommo.blogspot.com
Labels:
crowd control,
imps,
minions,
succubus,
voidwalkers,
warlocks
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