Thursday, June 25, 2009

Karthias Speaks: Raid Mechanics

Andrew at Of Teeth and Claw analyzes the mechanics of raid encounters, using WOW as an example.
http://teethandclaws.blogspot.com/2009/06/anatomy-of-raid-encounter.html

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Guildwatch on Thursday!

All the upcoming patch 3.2 news didn't cancel Guildwatch Wednesday, it just moved it to Thursday this week. The drama this week is mostly guilds splitting up and reforming, and there are recruiting and instance-finishing guilds galore (none on the Solo MMO Player's realm, naturally) but the highlight this week is still the guy advertising on the trade channel that he's selling his guild.
http://www.wow.com/2009/06/24/guildwatch-system-error-beep-bop/

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Latency Effects (and Strategies to Minimize) UPDATED

The Hunting Lodge's Wertez tries to chart how latency effects hunter shot rotation. Surprise! DPS is effected by lag....
http://www.brigwyn.com/2009/06/24/1261/

UPDATE: Wertez has added a second posting about lag/latency with strategies to minimize any latency you might get in-game with hardware and software and addon tweeks. Note that his tips are for Windows machines mostly.
http://www.brigwyn.com/2009/06/25/where-does-lag-come-from/

UPDATE #2: Wertez demonstrates the use of Traceroute to check your realm latency and to look at latency of various realms if you plan a transfer.
http://www.brigwyn.com/2009/06/28/how-many-hops-does-it-take-to-get-to-the-tootsie-roll-center/

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