The Solo MMO Player is getting lots of folks asking him why their mana isn't regenerating in PvP. This is due to the five second rule (often abbreviated 5SR). This is the most concise explanation I've found.
http://wow.allakhazam.com/wiki/Five_Second_Rule_(WoW)
Basically, if you cast a spell (or things like hunter shots) that uses mana, you will lose the mana the spell cost and none will regenerate for five seconds. If you cast two spells that use mana in a row, you will lose the mana for both and the timer that started to count 1, 2, 3, 4, 5 after the first spell was cast will be reset to 1 again when you cast the second spell. This delays the building back up of your mana.
You need to figure out how to space the mana-eating spells so that you don't delay the return of mana unnecessarily. This article has some tips to help you. Read the Comments for more help and clarification. This article is from 2007 so it likely will be helpful for Classic WOW players.
https://www.wowhead.com/forums&topic=2081
If you are interested, there is an add-on to help you track mana. It is called Five Second Rule. The Solo MMO Player does not use this so I don't know how well it works.
https://www.curseforge.com/wow/addons/fivesecondrule
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Copyright Solo MMO Player at http://solommo.blogspot.com
The Solo MMO Player collects links to the most useful or interesting MMO websites, databases and blog entries I have found, with a bias toward topics of interest to the Solo Player. Use the search box in the upper left hand corner to find topics. Kelari NPC Warrior art courtesy of Game Fluid.
Showing posts with label management. Show all posts
Showing posts with label management. Show all posts
Wednesday, November 27, 2019
Monday, August 16, 2010
Hunter Blog (ICC Mana and Crowd Control)
Euripides at OutDPS just mentioned a new hunter blog that already has great information up. It's called The Hunter's Arsenal. Eurip likes the ICC regeneration guide,
http://thehuntersarsenal.blogspot.com/2010/08/mana-regen-guide-for-icc.html
while I preferred the article on why crowd control is a lost art in raiding.
http://thehuntersarsenal.blogspot.com/2010/08/dying-art-of-crowd-control.html
Whichever way you lean, thanks, Rip!
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Copyright Solo MMO Player at http://solommo.blogspot.com
http://thehuntersarsenal.blogspot.com/2010/08/mana-regen-guide-for-icc.html
while I preferred the article on why crowd control is a lost art in raiding.
http://thehuntersarsenal.blogspot.com/2010/08/dying-art-of-crowd-control.html
Whichever way you lean, thanks, Rip!
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Copyright Solo MMO Player at http://solommo.blogspot.com
Labels:
crowd control,
hunters,
icecrown citadel,
mana,
management,
raiding
Tuesday, July 6, 2010
Guild Raid Management System: Pods
Rohan proposes a formal raid management system he calls Pods. This allows guilds to set up 10- and 25-man raids that always have folks available.
http://blessingofkings.blogspot.com/2010/07/pods-raid-force-management-system.html
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Copyright Solo MMO Player at http://solommo.blogspot.com
http://blessingofkings.blogspot.com/2010/07/pods-raid-force-management-system.html
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Copyright Solo MMO Player at http://solommo.blogspot.com
Labels:
guilds,
management,
pods,
raiding
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