Wednesday, April 6, 2011

Rift: Macros and Rotations (with G15 Info)

While looking for spell rotation recommendations I found this note from Behindya about writing macros for a character's spells.  I wanted to capture it here for those who are writing macros for their rotations.

"I'm with the OP on this one. I really enjoy writing Macros, it's like a mini game for me. I find it almost impossible to move and hit the number keys in the heat of battle; I much prefer to come up with a solid rotation and put it in a macro.

At the moment, instant cast abilities can't be used in a macro unless they are at the end (because they will always pop and thus end the macro). Instead of a cast sequence, what I'd like to see is this kind of syntax:

cast

RecastWaitTime = (optional) Number of seconds to wait before re-casting.

A cast sequence has limitations, especially when trying to efficiently keep DOT's on a target or trying to pop something that uses combo points of some sort. This syntax is simple and provides flexibility to come up with some creative macros. Also, nerds like me will find it fun."

http://forums.riftgame.com/showthread.php?142791-Suggestion-Cast-Sequence-Macro

I also found this answer to a request for helping setting up Rift rotations on a G15 game pad.
http://www.logitechusers.com/showthread.php?t=10936

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