Gazimoff explains how Blizzard is invisibly shrinking the servers and predicts how this will play out in-game as WOW's player base shrinks. This is a must-read for players interested in the mechanics of networking MMOs. It starts out with a history of how Blizzard organized their servers (and realms) in 2005 and continues through today with the "random" battleground and dungeon finder systems which allow Blizzard to balance their servers. This is why you end up in the same dungeon or Battlefield over and over again, by the way. Blizzard is putting folks where they need them.
http://www.manaobscura.com/2010/07/the-growing-yet-shrinking-world/
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The Solo MMO Player collects links to the most useful or interesting MMO websites, databases and blog entries I have found, with a bias toward topics of interest to the Solo Player. Use the search box in the upper left hand corner to find topics. Kelari NPC Warrior art courtesy of Game Fluid.
Friday, July 16, 2010
The Shrinking Population and the Disappearing Servers
Labels:
Battleground Finder,
dungeon finder,
networking,
problems,
realms,
servers
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