The Hunter's Mark looks at all the dungeons in various flavors of WOW and uses them to analyze game mechanics and what players can expect in Cataclysm dungeons. Interesting article.
http://www.thehuntersmark.net/2010/04/12/dungeons-in-cataclysm-evolution-of-game-mechanics/
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Copyright Solo MMO Player at http://solommo.blogspot.com
The Solo MMO Player collects links to the most useful or interesting MMO websites, databases and blog entries I have found, with a bias toward topics of interest to the Solo Player. Use the search box in the upper left hand corner to find topics. Kelari NPC Warrior art courtesy of Game Fluid.
Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts
Wednesday, April 14, 2010
Saturday, March 13, 2010
From GDC: Blizzard and Game Design
An interview from the Game Developers Conference with Rob Pardo about Blizzard and game design.
http://www.wow.com/2010/03/12/rob-pardo-speaks-about-blizzard-game-design/
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Copyright Solo MMO Player at http://solommo.blogspot.com
http://www.wow.com/2010/03/12/rob-pardo-speaks-about-blizzard-game-design/
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Copyright Solo MMO Player at http://solommo.blogspot.com
Labels:
Blizzard,
game design,
interviews
Saturday, December 5, 2009
Tanks and Their Glass Ceiling
Yesterday's posting about Gear Pollution has been immediately followed by a new posting from Honor's Code about tanks and their glass ceiling today. Game design decisions seem to be interesting a lot of players, perhaps because we are close to a major patch and know that Cataclysm will hit sometime next year.
http://honorscode.blogspot.com/2009/12/glass-ceiling-for-tanks.html
Pwnwear's original tanking post that sparked this interest is here.
http://pwnwear.com/2009/11/19/number-of-tanks-required-a-game-design-issue/
If these sorts of postings interest you, search on "game design" at the top left area of the page to find more.
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Copyright Solo MMO Player at http://solommo.blogspot.com
http://honorscode.blogspot.com/2009/12/glass-ceiling-for-tanks.html
Pwnwear's original tanking post that sparked this interest is here.
http://pwnwear.com/2009/11/19/number-of-tanks-required-a-game-design-issue/
If these sorts of postings interest you, search on "game design" at the top left area of the page to find more.
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Copyright Solo MMO Player at http://solommo.blogspot.com
Labels:
game design,
tanks
Friday, December 4, 2009
Gear Pollution and Raid Progression (with Charts!)
Fascinating discussion of how Blizzard has designed raids in the Wrath of the Lich King expansion. If you are interested in game design, read this.
http://wowhats.wordpress.com/2009/12/03/gear-pollution/
UPDATE: Codi adds to the discussion on the topic of Rewards.
http://moarhps.wordpress.com/2009/12/05/re-gear-pollution/
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Copyright Solo MMO Player at http://solommo.blogspot.com
http://wowhats.wordpress.com/2009/12/03/gear-pollution/
UPDATE: Codi adds to the discussion on the topic of Rewards.
http://moarhps.wordpress.com/2009/12/05/re-gear-pollution/
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Copyright Solo MMO Player at http://solommo.blogspot.com
Labels:
Blizzard,
game design,
gear,
Lich King,
raiding
Monday, October 12, 2009
The State of MMOs
Thanks to Of Teeth and Claws I discovered this article about the current state of MMOs. Whether you agree or not, it is an excellent attempt to analyze the state of massively multiplayer PC games today.
http://www.psychochild.org/?p=810
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Copyright Solo MMO Player at http://solommo.blogspot.com
http://www.psychochild.org/?p=810
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Copyright Solo MMO Player at http://solommo.blogspot.com
Labels:
game design,
MMOs
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