The Solo MMO Player doesn't currently have a tank but has seen a lot of them in action in the dungeon finder. They are a pretty pitiful lot who have replaced the standard idiot-standing-in-the-pretty-fire ethos with a let's-fall-off-the-cliff-to-our-death mentality.
In other words, tanks need help. ThinkTank to the rescue! First up is a forum posting that explains Effective Health, Effective Hit Points, Avoidance, and Time to Live (in ICC as of Patch 3.3.3). This covers the math of hit points and defines a great many other terms but it will really help tanks understand these topics.
http://www.tankspot.com/showthread.php?66564-Why-We-Do-What-We-Do-(An-in-depth-explanation-of-EHP-and-ICC-3.3.3-tanking-mechanics)
Once you make it through the above, you'll want to read the followup article which explains the advantage armor has over stamina in many situations. There's more math and more big words but tanking isn't easy! Dig in and you'll--probably--never fall off a cliff again.
http://wowthinktank.blogspot.com/2010/07/generalthe-dirty-secret-about-armor.html
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Copyright Solo MMO Player at http://solommo.blogspot.com
The Solo MMO Player collects links to the most useful or interesting MMO websites, databases and blog entries I have found, with a bias toward topics of interest to the Solo Player. Use the search box in the upper left hand corner to find topics. Kelari NPC Warrior art courtesy of Game Fluid.
Thursday, July 22, 2010
More Effective Tanking Mechanics
Labels:
armor,
health,
hit points,
tank school,
tanking,
theory crafting
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